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Author Topic: [solved] sf::Shape::Line SetPointPosition problem  (Read 2249 times)

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ThaxSillion

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[solved] sf::Shape::Line SetPointPosition problem
« on: November 22, 2009, 01:38:37 pm »
Hello!:) I am quite new to SFML, I've been working with it for a few weeks already, and I must say it is a great library, thank you Laurent.

However, I couldn't find a solution to this problem:
Code: [Select]
sf::Shape Line = sf::Shape::Line(100, 100, 100, 200, 1, sf::Color::White);
Line.SetPointPosition(0, sf::Vector2f(100, 100));
Line.SetPointPosition(1, sf::Vector2f(100, 400));


Setting the points of a line doesn't work as supposed, or maybe I'm just doing it wrong?

Laurent

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[solved] sf::Shape::Line SetPointPosition problem
« Reply #1 on: November 22, 2009, 02:42:35 pm »
A line has a thickness, thus it has 4 points (it is a rectangle). Every sf::Shape is basically a convex polygon, the static sf::Shape functions are just helpers to create the most common shapes. But once it is created, it's nothing more than a polygon with N points.
Laurent Gomila - SFML developer

ThaxSillion

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[solved] sf::Shape::Line SetPointPosition problem
« Reply #2 on: November 22, 2009, 02:46:11 pm »
Thanks for claryfying:) The problem is now solved.