Hello,
I'm loading a font at the same size which I am drawing it, but it's still blurred like it is scaled from a larger font...
any thoughts?
edit(my bad):
Windows XP, SFML 1.5,
// loading the font
font13.LoadFromFile("data/font.ttf",13);
// using the font
m_string = new sf::String("",GuiMan.font13,13);
// drawing the font
App.Draw(*m_string);
my usage is quite normal... I only use SetText and SetPosition, the position being a float vector, and putting it to ints will only blur even more...
also, it doesnt happen with every string, it will happen with "ahoy" but not with "ahoyho", and it happens with different fonts.