Hello.
In OpenGL there are lots of matrixes for position transforming(e.g. projection, model and
texture matrix).
So. We can use this texture matrix for some tricks
![Wink ;)](https://www.sfml-dev.org/forums/Smileys/default/wink.gif)
e.g. this code will rotate
texture not model that contains it:
//OpenGL 1.x style (aka fixed pipeline)
//select texture matrix
glMatrixMode(GL_TEXTUREMATRIX);
//rotate texture
glRotatef(45, 0, 0, 1);
//select model view matrix just in case
glMatrixMode(GL_MODEL_VIEW);
P.S. Later I will upload result screenshots. Also I heard about vertex arrays that contain tex cords but it will be maybe hard for some people to set them to make texture rotated.
![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)