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Topic: SFML Scaling (Read 15403 times)
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Voroz
Full Member
Posts: 128
SFML Scaling
«
Reply #15 on:
December 10, 2009, 04:46:17 pm »
i know this, but it's easier said than done ^^. Atm i am converting the floats to ints before i draw it, but it still shakes for a little while before it stops most of the time.
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panithadrum
Sr. Member
Posts: 304
SFML Scaling
«
Reply #16 on:
December 10, 2009, 06:18:01 pm »
No, it's easier done than said lol
Just do something like this:
x - your current position
xto - the position you actually go to
sp - speed of movement
if(x > xto+sp) x -= sp;
else if(x < xto-sp) x += sp;
else x = xto;
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SFML Scaling