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how to load a texture with iOS
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Topic: how to load a texture with iOS (Read 1589 times)
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tanis
Newbie
Posts: 11
how to load a texture with iOS
«
on:
November 13, 2015, 05:20:07 pm »
Hello,
I'm trying to load a Texture with loadFromFile on iOS but no matter what path I'm using I cannot find the file.
What's the correct way to load images on iOS?
Cheers!
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Hiura
SFML Team
Hero Member
Posts: 4321
Re: how to load a texture with iOS
«
Reply #1 on:
November 13, 2015, 06:37:40 pm »
Have you tried copying the image file, say `image.png`, to your application resource folder and use `.loadFromFile("image.png")`? If I remember correctly that's how it's supposed to work on iOS, but I might be wrong.
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SFML / OS X developer
tanis
Newbie
Posts: 11
Re: how to load a texture with iOS
«
Reply #2 on:
November 14, 2015, 05:04:21 pm »
I sorted it out. The problem was that I wasn't including SFML/Main. I didn't know about that. Haven't checked the forums before diving in the code. Then I checked the sources and I understood I was missing something.
Now that's working fine. I might even contribute support for tvOS now.
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how to load a texture with iOS