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Author Topic: "opengl32" module missing after building SFML using cmake  (Read 2543 times)

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ab1093996300

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"opengl32" module missing after building SFML using cmake
« on: December 05, 2015, 06:57:21 am »
I am using mingw32 gcc 4.8.1 as my compiler, and SFML does not provide a binary corresponding to it. So I followed the instruction and built SFML with cmake and mingw32-make.exe. However I realized one thing: different from the SFML library provided by the download page, there is no opengl module inside my lib folder anymore. Is it supposed to be like this? If not, how can I fix it? Thank you! (I'm still new to programming, so if I named anything wrong please forgive!)

eXpl0it3r

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Re: "opengl32" module missing after building SFML using cmake
« Reply #1 on: December 05, 2015, 11:55:00 am »
There has never been an "opengl module". If you say that because when you link statically you have to add opengl32 to the linker, then you should know that OpenGL is provided by your GPU driver.
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ab1093996300

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Re: "opengl32" module missing after building SFML using cmake
« Reply #2 on: December 05, 2015, 07:46:38 pm »
Got it. Thanks!  :)

 

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