Hello all,
It's been a while since I last ran an SFML code, so I decided to get the newest stable version out there and play around. I've just downloaded SFML 2.3, and there's something I'm not being able to figure out. I got the package from the website, put the frameworks and Xcode templates on the place they're supposed to be (following the website instructions), and created a project based on the SFML App template with all module flags checked, Compiler "C++11 with Clang and libc++".
What's currently happening is that neither
window.draw(sprite) nor
window.draw(text) work in that sample code. It gets compiled with no warnings or errors, but whenever they're called I will get an EXC_BAD_ACCESS error. Declarations of
sprite and
text are done by default as follows:
sprite:
sf::Texture texture;
if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) {
return EXIT_FAILURE;
}
sf::Sprite sprite(texture);
text:
sf::Font font;
if (!font.loadFromFile(resourcePath() + "sansation.ttf")) {
return EXIT_FAILURE;
}
sf::Text text("Hello SFML", font, 50);
text.setColor(sf::Color::Black);
Now, trying to play with the code a bit, I changed the way
sprite and
text were set, and I could get it to run, with no more EXC_BAD_ACCESS happening on the
window.draw(...) calls:
sprite:
// Load a sprite to display
sf::Texture texture;
sf::Sprite sprite;
if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) {
return EXIT_FAILURE;
}
else
{
sprite.setTexture(texture);
}
text:
// Create a graphical text to display
sf::Font font;
sf::Text text;
if (!font.loadFromFile(resourcePath() + "sansation.ttf")) {
return EXIT_FAILURE;
}
else
{
text.setFont(font);
text.setString("Hello SFML");
text.setCharacterSize(50);
text.setColor(sf::Color::Black);
}
All done, code runs. However, when I leave the app (running via Xcode) by pressing escape (which is the key set to run
window.close()), I get an EXC_BAD_ACCESS (code=EXC_I386_GPLFT):
Is there anything I'm overlooking? I wouldn't expect to change the way
sprite and
text were defined as per the template code, and also wouldn't expect to have this error when running
window.close(). At least when I used SFML 2.1 in the past, the code just ran out of the box. Ah, and if this couldn't get bad enough, when I archive it exporting as a Mac app with no re-signing, it won't open, giving me a "quit unexpectedly" message.
Any help is appreciated!
Thanks in advance for feedback!