I've implemented some gravity and collision in my 2d side-scroller/platformer game, but i needed to know if the player is currently grounded or mid-air. I really can't think of anything, especially because I can't define a fixed minimum height (because of the tilemap i've implemented can have some weird combinations and i would like to avoid imposing limits to the level design).
Anyone has an interesting insight on this?
Maybe I'm just looking at it from the wrong perspective...