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Author Topic: Extending Font & Text to support multiple textures (bug fix)  (Read 10714 times)

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eXpl0it3r

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Re: Determining if glyphs for a given character size have been discarded
« Reply #15 on: February 09, 2016, 10:34:10 am »
Yes, when I set the label, I only read the title and the description which also reads as:

Quote
Extending Font and Text to support multiple textures so that glyphs are not discarded in case one texture gets filled.

If I extend some classes, I'm adding new things, making it a feature. Then again the PR itself could probably go either way. In the end it's not really that important. ;)
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hobby

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Re: Determining if glyphs for a given character size have been discarded
« Reply #16 on: February 09, 2016, 09:42:10 pm »
Then again the PR itself could probably go either way. In the end it's not really that important. ;)
Sure. The important thing to ask is, what process do you use to decide regarding undecided PRs?

hobby

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Re: Extending Font & Text to support multiple textures (bug fix)
« Reply #17 on: March 18, 2016, 10:07:44 am »
More specifically, I need to know whether the bug fix (#1034) is going to be merged. I can update it to support outlined text but I will not bother to do so just for my project.
As I target PCs not mobiles, I may as well just join the club of those having their own version of SFML, where I can freely implement additional fixes/optimizations (#1015 and this one) without regard for new SFML functionality.