Hi,
I'm wanting to setup an OpenGL viewport within my game of say a quarter of the screen and use SFMLs graphics features to be able to draw on top of this area and within the rest of the game window
In SFML 1.1 this worked just the way I've described but I've noticed with 1.2 that any images or text I display are scaled down and drawn within the OpenGL viewport.
Is this by design?
Oh and the improvements to fonts look great!
Thanks