I'm making a game, and I'm using shaders.
Today I tried to compile for android and everything crashed.
After a lot of debugging with the logcat, I noticed that shaders were failing to be loaded.
So I went to the source code of SFML and notice that when SFML_OPENGL_ES is defined, all the shaders functions just return false, and nothing else.
Why is that? I mean, shaders are supported since 2.0, shouldn't it be supported by sfml? Online I've seen examples of people using shaders on android with sfml, so I guess there is a way....