Hello,
I got unstable fps using vsync, it keeps varying around 55fps and stuttering as well. I'm using the example code from sfml learning introduction, just added one line to enable vsync. Tested with mingw and vc12 precompiled libs, 32 and 64 bit. Just to note, it doesn't happen with sdl2 and games.
Tried not using vsync but, i always got a strange stutter, that also happens when using vsync. Fixed and simple timestep, not using sleep, just sf::Time. No moving entities, just moving my cam like camera.move(4, 0);. Also tried with setFramerateLimit(), but it stutters too.
What do? I need smooth motion