Hello.
I've been using SFML for some time now but I'd like a way to start making things like ray tracers and other things which are made by manually accessing and setting the values of pixels in the window.
So really what I want is something like
sf::Color GetPixel(int x, int y);
And
void SetPixel(int x, int y, sf::Color colour);
Is there anything like that?
Many thanks in advance.