I don't quite understand how they work. I assumed originally that I could just define a view width/height/port width/height and have it display that portion of the game world, but it appears otherwise. Say I want to draw the player to the all the 4 views, because for the purpose of this example this is a 4 player split screen game. When I render the player do I have to do something like
for (int i = 0; i < views.size(); i++) {
window.setView(views[i]);
window.draw(playerSprite);
to draw it to all views, or can I just draw it to the default one? The documentation is fairly confusing with this issue.
Thanks