This is probably a stupid question, but humor me anyway. When I call sf::View::reset I get this nice little throw
When I looked this up, I found one of the admins say that SFML doesn't throw exceptions, so I don't know what the deal is there. This is the actual code I use where its called:
void SER::View::setup(float x, float y, float width, float height, float rot, float scale, float portX, float portY, float portW, float portH) {
view.reset({ x, y, width, height });
this->x = x;
this->y = y;
this->width = width;
this->height = height;
viewX = portX;
viewY = portY;
viewW = portW;
viewH = portH;
this->rot = rot;
this->scale = scale;
view.setRotation(rot);
view.zoom(scale);
if (portW == -1) {
viewW = view.getViewport().width;
viewH = view.getViewport().height;
}
}
As you can see, that is a function, that has a definition in a header file like this:
void setup(float x, float y, float width, float height, float rot = 0, float scale = 1, float portX = 0, float portY = 0, float portW = -1, float portH = -1);
(I'm assuming that part is important because it has default arguments.)
When I call it, I set the x/y/width/height to -32,0,320,240 (The size of the window starting at -32.), and I get that nice little crash right away. The crash happens at the reset call, I know because I used printf to test it and the VS debugger is backing that with the break arrow, so no question there.
So I guess is what did I do wrong? Sorry if this is a stupid question, I just find the sf::View class to be really confusing.