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Author Topic: [solved] Examples close themselves?  (Read 1933 times)

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Bananas

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[solved] Examples close themselves?
« on: January 16, 2010, 12:11:11 am »
I tried to compile the demos for 1.5 and 2.0trunk on WinXP VS 2008.

"postfx", "pong", "opengl" open a window and close it quickly again." The same also happens on release, static and dynamic.

"window" and all console demos work perfectly.

This is the output before it closes down:
Code: [Select]
'opengl-d.exe': Loaded 'C:\dev\SFML-2\samples\bin\opengl-d.exe', Symbols loaded.
'opengl-d.exe': Loaded 'C:\WINXP\system32\ntdll.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\kernel32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\opengl32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\msvcrt.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\advapi32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\rpcrt4.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\secur32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\gdi32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\user32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\glu32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\ddraw.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\dciman32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\winmm.dll'
'opengl-d.exe': Loaded 'C:\WINXP\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll'
'opengl-d.exe': Loaded 'C:\WINXP\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcr90d.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\imm32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\MSCTF.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\version.dll'
'opengl-d.exe': Unloaded 'C:\WINXP\system32\version.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\MSCTFIME.IME'
'opengl-d.exe': Loaded 'C:\WINXP\system32\ole32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\atioglxx.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\version.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\ws2_32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\ws2help.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\atiadlxx.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\setupapi.dll'
'opengl-d.exe': Loaded 'C:\WINXP\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\msvcr80.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\wintrust.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\crypt32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\msasn1.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\imagehlp.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\mcd32.dll'
'opengl-d.exe': Unloaded 'C:\WINXP\system32\mcd32.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\dinput.dll'
'opengl-d.exe': Loaded 'C:\WINXP\system32\hid.dll'
The thread 'Win32 Thread' (0xc38) has exited with code 1 (0x1).
The program '[2680] opengl-d.exe: Native' has exited with code 1 (0x1).


What am I doing incorrectly?  :?

Laurent

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[solved] Examples close themselves?
« Reply #1 on: January 16, 2010, 11:43:00 am »
Which one are you using? 1.5, 2.0 or trunk?

Have you tried using the debugger (F5)?

Are you sure that the working directory is ok? By default it is not set to the right folder.
Laurent Gomila - SFML developer

Bananas

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[solved] Examples close themselves?
« Reply #2 on: January 16, 2010, 11:44:23 am »
Whoops.

It closed because it could not do
Quote
Image.LoadFromFile("datas/opengl/texture.jpg")
etc. since it could not find those files.

Everything is okay now! SFML rocks.