And how do you know what larger audience wants ?
I know that other things on the to-do list are better supported on people's hardware than compute shaders. That makes it, in that regard, lower priority than other features.
Forgive me if Im wrong - but last commit on github was 29 days ago - enough time for making something good..
You are wrong, and I forgive you.
To stay with your attitude: Enough time for you to learn to contribute to the project.
First - For helping I need to see a point of application.
You can contribute at any time.
Second -(about compute shaders) - It is not an easy target, SFML needs high quality code with good comments, I doubt that I can do it.
I guess you highly underestimate the process of adding such features. If you can't handle it yourself, also don't demand that within 29 days, "something good" can be made.
Third - If the idea have sceptical or negative view by SFML team members how much chance that someone will create it ?
With no single line has anyone of the team been sceptical or negative about the feature as-is. This forum is about feature requests of 2 sorts: 1) People ask for something, but don't plan to implement it themselves. 2) People want to discuss something they have or will implement(ed) themselves, to get it into SFML.
Both groups are alright, but when group 1 gets demanding, something is clearly wrong. We heard your way of arguing a million times already ("But everybody wants this", "I need this to make my flamethrower", "Other libraries also have it", "If SFML team doesn't implement it, people will move away from SFML" etc.). The point is: Especially(!) with your attitude of demanding things from people who don't owe you anything, you will even make things worse, not better.
Compute shaders are very useful, and they will find their way into SFML at some time, but just take a look at the huge list of things that are planned, and then re-think about computer shader's priority — which you can
already use, just without SFML's syntactic sugar.
Next time you want something from other people without investing anything yourself, maybe try not to get personal in your first post. This is a pure personal advice.