Hey. I want to implement light sources in my game. I want to lay a complete blank sprite (exactly the window size)
over the game.
Is it possible to create masks for the light (like a white circle wich fades out) as a texture and to say, that the black sprite wont render over the lightmasks? (i dont mean with the intersect function. the pixels of the black sprite wich doesnt cover the mask should render).
I'm open for other ideas to implement light sources.