If I turn off renderMap then the only thing that is drawing is the overlay. This is drawing 3 players (squad based game) which are drawn using last weeks sf::String method. It now shows 0.04 with GetFrameTime so over 20fps. I'll change this routine to sprites as well.
SFML2 isn't an option until a Mac version shows up. I'll implement delta's on the map, get rid of any legacy sf::String stuff, further optimise my own bit of the pipe and it'll probably be acceptable. My main aim at this point is to have the netbook good enough to develop on, rather than actually have users play the game on it.
It would be interesting to see how see how it runs on Windows7 which this machine dual boots with. I'd not be surprised to find some Intel/XOrg driver issues here as well.
Thanks very much for your patience and help Laurent.