Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Can someone compile this on mac?  (Read 2293 times)

0 Members and 1 Guest are viewing this topic.

caelestis

  • Newbie
  • *
  • Posts: 4
    • View Profile
Can someone compile this on mac?
« on: February 01, 2010, 05:14:55 am »
I do not have a mac, but my friend asked me to do a quick program and I made it to find out he is on a mac. So can you compile this for a mac (32 bits) and also include and linked libraries? (Don't know what they are on mac)

Code: [Select]

#include <cmath>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Window/Input.hpp>
#include <SFML/System/Randomizer.hpp>

using namespace sf;

const int W_WIDTH = 1200;
const int W_HEIGHT = 600;
float scaleFactor = 1;
float speed = 4;

Image gradientImage;
Sprite gradient;

int getRepetitions() {
return (int) (W_WIDTH/(gradientImage.GetWidth()*scaleFactor)) + 10;
}

float getWidth() {
return gradientImage.GetWidth()*scaleFactor;
}

void setRandomDirection() {
int random = Randomizer::Random(0,1);
if (random == 0) speed = -speed;
}

int main(int argc, char **argv) {
RenderWindow window(VideoMode(W_WIDTH,W_HEIGHT,24), "Optokinetic Simulator");
const Input & inp = window.GetInput();

gradientImage.LoadFromFile("gradient.png");
gradient.SetImage(gradientImage);
gradient.SetScaleY((float) W_HEIGHT);
Event e;

while (window.IsOpened()) {
while (window.GetEvent(e)) {
if (e.Type == Event::Closed)
window.Close();
if (inp.IsKeyDown(Key::Up)) {
setRandomDirection();
scaleFactor /= 1.3;
gradient.SetScaleX(scaleFactor);
}
if (inp.IsKeyDown(Key::Down)) {
setRandomDirection();
scaleFactor *= 1.3;
gradient.SetScaleX(scaleFactor);
}
}

window.Clear(Color(0,0,0)); //Set background to black

//Loop moving sequence
if (abs((int)gradient.GetPosition().x) > getWidth()*5) gradient.SetPosition(0,0);
else gradient.Move(speed,0);

Vector2f originalPos = gradient.GetPosition(); //To restore position after we are done drawing repetitions of the image
for (int i = -5; i < getRepetitions(); ++i) {
gradient.SetPosition(originalPos.x+i*getWidth(), -230); //Some bug in SFML?
if (gradient.GetPosition().x <= W_WIDTH) window.Draw(gradient);
}
gradient.SetPosition(originalPos);

window.Display();
}
return 0;
}


Please and thank you.

If mac wasn't so proprietary I could've done it myself. Sorry.

If you could also look over the code, the gradient is 1 pixel high, and I have to set the location of the image to be -230 in the y axis. I do not know why it doesn't start at 0,0 after I scale it.

Luinechor

  • Guest
Can someone compile this on mac?
« Reply #1 on: February 01, 2010, 04:08:35 pm »
Hey,
I compiled the code for Mac OS X 10.5 (32bit) or later.

http://dl.dropbox.com/u/1316672/Application.zip

You have to put your gradient.png in /Application.app/Contents/Resources.
There's a green-red graient.png for example at the moment.

Greetings,
Luinechor

 

anything