Hi,
My application (c++/sfml) needs a lot of separate images. I have a folder of 17 png images, with potentially more to be added. I want my program to load all the images from a folder in my app directory into a vector in chronological order (1,2 etc). I have only ever loaded the images into a texture data type individually, which means going into the code every time one is added. (I am using this program to visualize a bunch of images). I plan on adding up to 40 or more, so this is not very intuitive. The code already handles each texture.
What's the best way to implement this? I am having a hard time finding solutions on the internet.