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Author Topic: Scene editor for level designing/GUI?  (Read 1600 times)

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Undume

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Scene editor for level designing/GUI?
« on: February 01, 2017, 05:05:30 pm »
Is there any kind of editor?
Im not asking for a full editor like in Unity there is. With a buggy and unfinished editor as is cocos studio from cocos2d-x, it would be enough.
It helps us a lot.. im tired of doing relatives positions with pen and paper :P
« Last Edit: February 01, 2017, 07:44:35 pm by Undume »

JayhawkZombie

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Re: Scene editor for level designing/GUI?
« Reply #1 on: February 01, 2017, 05:10:32 pm »
You can develop your own GUI system, or you can check out the GUI systems already in-place using SFML, like SFGUI http://sfgui.sfml-dev.de/
or TGUI: https://tgui.eu/

I don't know how often they are updated, so I'm making my own GUI system.  But plenty of people have used both SFGUI and TGUI and they're both documented.

I'm not aware of a stand-alone editor already made using SFML.  But if I find one I'll update my post.

Hapax

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Re: Scene editor for level designing/GUI?
« Reply #2 on: February 01, 2017, 08:21:38 pm »
For level designing, you may want to consider Tiled. It's mostly grid-based and useful for a number of applications. It exports to a few common formats too.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
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fallahn

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Re: Scene editor for level designing/GUI?
« Reply #3 on: February 01, 2017, 08:52:58 pm »
I'll second Tiled - not just for tile maps. I used it in to create navigation nodes and lay out prop / activity positions.