I have a texture for animated creature that is controlled by a player. When I'm starting a program for a short amount of time I can see whole texture. And then after, maybe 1/5 or even 1/10 of a second a proper animation starting. Can I avoid displaying whole texture? Texture size is 300x300px, and animated sprite is 60x60, and its rather very small size of 7,52KB. File format is .PNG. In the same time I'm displaying another animation (smaller one - 300x50px, .PNG, independent from a player) and that one is ok.