How my map generator forms out side view maps.. I'm pretty happy with the result...
It generates maps top down, sometimes making loops, side tunnels, shafts and big open rooms, all maps generates makes sure that there is always a way to avoid falls of more than 6 tiles.
Agents can use a rope to crawl down 5 tiles, and he can jump 2 tiles to hang on to ropes. I'll have to figure out if i should add "swing" to the ropes or if that would be to complicated for the ai.
Right now Ai is okay at moving around, but bad at finding their way, i'm considering giving them a* or another path finding, another option would be to give them memory of where they have been.
but each time i add a new feature i also have to retrain the ai's