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Author Topic: Sprite overrides another sprite (isometric tiles/map)  (Read 1387 times)

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sadin97

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Sprite overrides another sprite (isometric tiles/map)
« on: September 05, 2017, 09:41:58 pm »
I managed to make isometric map but I have problem on overriding sprites while selecting the certain tile.

I made isometric map from this 1 tile:



I made something like this:



Which is the problem.

When I select one of blue tiles (and I clicked in area where is grey rectangular) program (mouse) detects all of tiles in that area.

Now, the question is how will I change this grid perspective and fix this problem.
I found some similiar questions on forum but couldn't fix this problem.



How to change "grid" or what it is called from yellow to green. So when I click desirable tile that and only that tile would be selected.

Thanks and sorry for my bad English.


eXpl0it3r

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Re: Sprite overrides another sprite (isometric tiles/map)
« Reply #1 on: September 05, 2017, 09:47:36 pm »
You'll have to use math for isometric perspectives. It's quite a general problem, so there are many resources out there. SFML doesn't provide anything that will help you with that problem.

Here's what I got as first result when googling for "isometric math": http://clintbellanger.net/articles/isometric_math/
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