Thanks Chaore
![Grin ;D](https://www.sfml-dev.org/forums/Smileys/default/grin.gif)
@Mario: Hmm, I never played "Don't Starve" soo I can't tell
![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)
. Yeah, I understand because it's still abstract to us too haha
![Tongue :P](https://www.sfml-dev.org/forums/Smileys/default/tongue.gif)
. Actually we haven' thought about the adventure mode much, I mean we have vision, features we want in it, but nothing properly defined. See it a local coop RPG. This is because we worked mainly on getting the mechanics and its controls right so far (as well as the animations, the gun play, maze editor, all the interaction with the maze, etc.). We also have the menus (which is not shown in the video). We have a story (we know how we want it to begin and to end), we have tons of assets, the rest... has to be made. But the video reflects pretty much this "addventure" atmosphere we want to convey.
Other than that, we totally overlooked the marketing aspect of our Kickstarter campaign
![Shocked :o](https://www.sfml-dev.org/forums/Smileys/default/shocked.gif)
. We expected some visibility at the start to have a chance to stand out. It turns out we're just invisible after all. I don't have much hope for the campaign but it's still a pleasure for me to share the hard work!