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Author Topic: SFML.NET static link AND forgetting about 32/64 bit. Is possible?  (Read 1934 times)

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Tigre Pablito

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Hello Ladies and Guys of the Forum

Is it possible that I have my .EXE (SFML.Net C#) without need that it is accompanied by any DLL? And that my SFML games may run without any changes on both 32 and 64 bit systems?

Another thing: is it possible to choose an image for my SFML forum account from a disk file?

Thanks in advance

eXpl0it3r

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Re: SFML.NET static link AND forgetting about 32/64 bit. Is possible?
« Reply #1 on: October 29, 2017, 12:00:33 am »
I don't think so, since SFML.Net will need to call into native code (CSFML and then SFML), I don't think this can be embedded into your application. Additionally, due to licensing you will have to ship OpenAL as DLL anyways and on top of that, you have to store resources (graphics, audio, etc) somewhere anyways, so trying to go for the one binary approach is kind of pointless.

Another thing: is it possible to choose an image for my SFML forum account from a disk file?
Go to your profile and upload one.

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Hapax

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Re: SFML.NET static link AND forgetting about 32/64 bit. Is possible?
« Reply #2 on: October 29, 2017, 12:25:23 am »
Go to your profile and upload one.
(click to show/hide)
Is it possible that you have that option because of your forum priviledges, eXpl0it3r?
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Tigre Pablito

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Re: SFML.NET static link AND forgetting about 32/64 bit. Is possible?
« Reply #3 on: October 29, 2017, 12:47:59 am »
I already tried but don't have that possibility in my profile settings, as Hapax said.

eXpl0it3r

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Re: SFML.NET static link AND forgetting about 32/64 bit. Is possible?
« Reply #4 on: October 30, 2017, 12:51:18 pm »
Didn't know the settings were wrong, you should now be able to upload one.
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Tigre Pablito

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Re: SFML.NET static link AND forgetting about 32/64 bit. Is possible?
« Reply #5 on: October 30, 2017, 02:05:01 pm »
Thank you very much!!!!!!