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Author Topic: Using Modified Code  (Read 2355 times)

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Manux

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Using Modified Code
« on: March 06, 2010, 10:46:53 pm »
Hello, I'm currently making as a personal project a free online game and because of some of the limitations of some of SFML's classes, I just copy pasted some of the code(for example sf::String) and added features that are proper to my game.

In the sources, part of the "license" says:
Quote

 2. Altered source versions must be plainly marked as such,
    and must not be misrepresented as being the original software.

I really don't mind plainly marking that I modified SFML, but I'm pretty much the only one to read the sources of the game. I don't mind putting the logo of SFML in-game, in the menu or where-ever, but then how should I indicate its a modified version :P ?

Also, if it really doesn't matter, please tell me ;)

model76

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Using Modified Code
« Reply #1 on: March 06, 2010, 11:04:18 pm »
It just means that if you publish the modified SFML source code, then you have to clearly state that it has been modified.

It doesn't have to say so in the in-game credits, for instance, or even in a license agreement for a distribution of compiled binaries.

Manux

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Using Modified Code
« Reply #2 on: March 06, 2010, 11:14:52 pm »
Oy that's cool.

Thanks then.

 

anything