Hey,
I'm currently intending to use SFML.net for a game I'm writing, but am having trouble accessing information on the font that I'm using, and for individual strings that I want to display to screen. I need to know heights/widths of strings and characters, and if possible access to such things as kerning information.
I know in the c++ implementation there is a Glyph class, but I can't find an equivalent in the .net binding. Can anyone point me in the right direction?
Thanks,
Wibbs