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Topic: Asynchronous Sockets? (Read 4996 times)
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iop
Newbie
Posts: 4
Asynchronous Sockets?
«
on:
March 10, 2010, 01:47:49 pm »
Hey
is there a possibility to use asynchronous sockets in sfml?
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Laurent
Administrator
Hero Member
Posts: 32498
Asynchronous Sockets?
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Reply #1 on:
March 10, 2010, 05:42:07 pm »
You can switch a socket to non-blocking mode.
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Laurent Gomila - SFML developer
iop
Newbie
Posts: 4
Asynchronous Sockets?
«
Reply #2 on:
March 11, 2010, 03:49:10 pm »
Thats not really what I search, but its ok!
Thanks
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Laurent
Administrator
Hero Member
Posts: 32498
Asynchronous Sockets?
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Reply #3 on:
March 11, 2010, 04:00:04 pm »
There's no built-in mechanism for asynchonous sockets, you'll have to build it yourself with threads if you really need it.
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Laurent Gomila - SFML developer
iop
Newbie
Posts: 4
Asynchronous Sockets?
«
Reply #4 on:
March 11, 2010, 05:56:54 pm »
For implementing asynchronous sockets I would need a win32 interface what makes things more complicated... or is there a possibility to catch the window notifications from the network card (fd_read, fd_write, ...) while using sfml rendering windows?
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Asynchronous Sockets?
«
Reply #5 on:
March 11, 2010, 06:36:52 pm »
What about Boost.Asio?
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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iop
Newbie
Posts: 4
Asynchronous Sockets?
«
Reply #6 on:
March 12, 2010, 12:21:53 am »
You're right nexus, I totally forgot about boost.asio (I did never use it before...) I think, I'll give it a try
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