Hi,
I wanted to know, for each project I've made using CSFML, I've never succeeded to completely free my memory.
Some of the time, using Valgrind, I'm at 140 000 bytes in still reachable, and for my latest projects, I'm around 40 000 not freed still reachable bytes.
It is linked to sfRenderWindow_create, the C++ function called for this : sf::Window::create, it's all the time a little bit more for each leak, for the firsts one, I don't have any clue for the rest ...
If you are interested to help me or have an answer, like "don't worry it's ok you can't do anything about it", here's the valgrind output in attachment.
Thanks in advance.
Léandre.