Spacialization only works with mono sounds.
Yeah, after testing with some mono samples, I found that it did indeed behave as advertised. Now to try the 3d type stuff.
This is pretty cool, thanks for the work on this. I think I've found the library I'll be using for my osx sound development. I'm thinking universal sound player (yeah, I know, they already exist, but it's always cool to have your own) tie into apple apis to play the stuff they support, then use sfml to handle the stuff they don't (such as voc) Very cool that.