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Author Topic: Hedgehogs Can Fly - 2D Physics-Platformer!  (Read 4833 times)

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yyam

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Hedgehogs Can Fly - 2D Physics-Platformer!
« on: March 09, 2018, 12:07:47 am »


Hello everyone!

For the past ~2 years (on and off), I have been developing a game with SFML called Hedgehogs Can Fly, and I've finally released it for free on GameJolt! It's a 2D physics-platformer where you fling a hedgehog through tricky levels to get to the finish line. It has 12 stages with different types of terrain that have unique properties. Here's the trailer!



Apologies for this being my first post here.. I really should have joined sooner! The game is written in C++ using SFML (obviously) and is open source! Although I wouldn't look too hard at the code ;) The levels are all loaded from color-coded image files and the physics is written from scratch to support free-form levels not constrained to a tile grid. I actually have a post on the GameJolt dev-log that goes into some detail about how this works, perhaps I could do a write up here if anyone's interested?

Anyway, the download is on the GameJolt page, feel free to play and tell me what you think :) I'll leave you with some screenshots and gifs!









Links:
GameJolt Page (Download)
Source Code (GitHub)
Trailer (YouTube)

Have a nice day :)

eXpl0it3r

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Re: Hedgehogs Can Fly - 2D Physics-Platformer!
« Reply #1 on: March 11, 2018, 12:22:47 pm »
Awesome achievement! Not many manage to put together a complete game! :)

I really like the idea of a physics platformer and will definitely give this a try.
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yyam

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Re: Hedgehogs Can Fly - 2D Physics-Platformer!
« Reply #2 on: March 12, 2018, 01:45:33 pm »
Awesome achievement! Not many manage to put together a complete game! :)

I really like the idea of a physics platformer and will definitely give this a try.

Thanks! Yeah to be honest I have no idea how I managed to keep working on it for so long :p For most of the project, the to-do list just kept growing.. I think the part I found the most difficult was creating all the levels, it felt like such a grind.

Awesome! Do give it a try and tell me what you think of it!

eXpl0it3r

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Re: Hedgehogs Can Fly - 2D Physics-Platformer!
« Reply #3 on: March 12, 2018, 02:43:46 pm »
Bought a copy and will try it this evening. ;)

Kind of surprising to me that you didn't enjoy the level making, since this is usually what I hear that people love, but maybe I only ever hear it from people that just like creating levels. Or maybe your tooling wasn't enjoyable to work with.
Official FAQ: https://www.sfml-dev.org/faq.php
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yyam

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Re: Hedgehogs Can Fly - 2D Physics-Platformer!
« Reply #4 on: March 12, 2018, 10:36:10 pm »
Bought a copy and will try it this evening. ;)

Kind of surprising to me that you didn't enjoy the level making, since this is usually what I hear that people love, but maybe I only ever hear it from people that just like creating levels. Or maybe your tooling wasn't enjoyable to work with.

+10,000 cool points for buying it! Thanks man :)

Hmm, I just think I enjoyed the programming more lol. The levels were just png images so I used GIMP to create them. The process wasn't that bad, I could keep the game running while I worked and quickly reload the levels to iterate. I think it just got a bit boring after spending so much time on the same project! Happy that I pushed through though, I've definitely learned a lot..




eXpl0it3r

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Re: Hedgehogs Can Fly - 2D Physics-Platformer!
« Reply #5 on: March 13, 2018, 09:34:56 am »
Had nice whirl yesterday with it. Some parts are quite difficult and while the controls need some getting used to, I do quite enjoy them. They have something unique to them.

One thing I noticed is that the lines and arrow are not anti-aliased. Are those textures or actual lines/shapes?
 (Actually I could just check the code...). If they are shapes you should should set some AA level on the context settings when creating the window to get smoother edges.

I noticed that you used ImGui and SFGUI. What is used for what?

Also you shouldn't be using a global window/SFML resource/SFGUI resource. You're lucky that this work with your setup.
« Last Edit: March 13, 2018, 09:36:40 am by eXpl0it3r »
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

yyam

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Re: Hedgehogs Can Fly - 2D Physics-Platformer!
« Reply #6 on: March 14, 2018, 09:49:05 pm »
Thanks for trying it out :) Yeah I've seen a few people play it on YouTube and it's always a bit tricky at the start. It's so hard to judge the difficulty of your own game :p I guess I should have playtested earlier! Ah I didn't know you could set context-level AA settings, I might give that a try, thanks! The arrow is an image but the terrain is drawn in a shader using the level's color map.

SFGUI is used for all the user-visible UI, all visible menus and buttons. Although I'm not sure I used it correctly as it was super slow (in debug mode) when creating the widgets for the first time.. I used imgui for debug/dev tools. Take a look:



I 1000% recommend it, it's so nice to be able to just drop in tools when you want to tweak something.

Also, about the global resources, whoops! Why is that?

 

anything