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Author Topic: Can I using SFML with broken hardware OpenGL-driver?  (Read 1155 times)

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NTFS

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Can I using SFML with broken hardware OpenGL-driver?
« on: June 21, 2018, 01:36:58 pm »
Good day.

I tryed to use SFML with MinGW, all work perfect, but my integrated Intel-video card does not support OpenGL (or I have installed broken drivers, becouse OpenGL test with other tools are failed too).
Therefore, my project show transparent window instead of rendering content.

Can I forced switch SFML core to using software render, without interactions with hardware OpenGL?

Thank you.

Stauricus

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Re: Can I using SFML with broken hardware OpenGL-driver?
« Reply #1 on: June 21, 2018, 08:55:27 pm »
i believe there's no option without OpenGL...
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