Hello,
I always get upset when I see the anount of memory my animation method takes. Basically, what I do is scroll pictures quickly and I use about 30 picctures for animation, because I want good animation. Each picture is high quality, so it takes a lot of memory. This is a common way to do it. I want to know if there is a way to do it like on unity, where you have a program with which you create an animation and it inserts it in the game, it just uses body parts. The point is that I don't use a ton of pictures. I think that my request doesn't exist
, but I still should ask. It's just too late to switch to unity, the code already has 10000 lines :-(
Thanks