Hi,
I took the code from this official tutorial (tile map example):
https://www.sfml-dev.org/tutorials/2.5/graphics-vertex-array.phpI manipulated a little bit
only the part defining quad 4 corners
position , so now i have polygons shapes instead of perfect squares. To be more precise, i just skewed each tile.
(i didnt change this part defining textures coordinates).
Now i see that there is a problem with mapping textures. Left and right bound of my polygon tile takes additional 1 pixel from textures on the left and on the right in my tileset png image. So if nearest tiles have very different colors, it looks like having a borders on the left and right.
My texture is 320x32 pixels png image (only 1 row with 10 tiles 32x32).
Please give me any clues why it takes this additional pixels.