It makes sense to follow the
while version as a rule as it makes sure that it processes all excess time whereas the
if version only process only "frame" even if many have passed in time, which does happen (for example, if three 60ths of a second have passed, only one will be processed and the game will lag behind real-time by two 60ths of a second).
However, there is a compromise, which is outlined in the gafferongames article, I'm sure. Basically use the while loop but limit the amount of accumulation you accept. This "throws away" excess time if too much time has passed as opposed to possibly processing 30 seconds of physics in less than a frame, which could be a bit less than aesthetically pleasing. If you set the maximum to equal the frame time (dt), it's equivalent to the if version.
FORUM:
To link text, highlight the text and click the
Insert HyperLink icon (it should be under the italic icon). This will turn the text into a link but you must adjust it to contain the actual URL.
The icon will create this:
[url]this is the text[/url]
which shows this:
this is the textTo add a destination URL, simply add
="DESTINATION"
direction after "url" and before the first "]"
For example, to link to Google, it should look like this:
[url="https://www.google.com/"]Google[/url]
which appears as this:
GoogleOf course, you could just type in the entire code instead of using the icon if you prefer