SFML community, hello.
I'm trying to distort an image (not only scale or rotate).
I thought to do so by getting the colors of pixels of a texture and print them to the screen one by one, though I couldn't figure out how to get the colors of pixels from a texture.
I'd love to know if there's a way to do so, or even preferably if there's another, better way of drawing a distorted image to the screen.
Thanks in advance.