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Author Topic: Check collision before moving  (Read 1438 times)

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Elit3d

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Check collision before moving
« on: August 21, 2018, 10:45:07 pm »
My player currently has a simple collision on it that works very well for my game

Quote
if ((*charIter)->sprite.getGlobalBounds().intersects(obj.rect))


but I am going to be including AI and I need a checker to see if it can move a certain direction, if it can't it won't try to move there. Not sure where to start, so if anyone can suggest something, id greatly appriciate it
« Last Edit: August 21, 2018, 10:46:39 pm by Elit3d »

NGM88

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Re: Check collision before moving
« Reply #1 on: August 27, 2018, 06:20:44 pm »
You can make a function that does the same check on where the sprite is going to be instead of where it is. Pass the predicted coordinates to it like so:

bool can_I_go_there(sf::FloatRect FR) { if (FR.intersects(obj.rect)) { return true; } else { return false; } }

However, this is not exactly the ideal way to have pathfinding in your game. You should look into proper pathfinding implementations.

 

anything