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Author Topic: OpenAL32 Credits  (Read 3469 times)

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SkeleDotCpp

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OpenAL32 Credits
« on: October 05, 2018, 07:37:13 am »
I am using the OpenAL32.dll that comes with SFML, but I have read somewhere that I need to include credits for it, or something of that sort. It might've been in the forums, but I can't find it anymore. I am not sure, if this is still the case, and if it is the case, what exactly do I need to put?
« Last Edit: October 05, 2018, 07:55:41 am by Laurent »

Laurent

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Laurent Gomila - SFML developer

SkeleDotCpp

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Re: OpenAL32 Credits
« Reply #2 on: October 08, 2018, 05:16:56 am »
Thank you for the links, but can you explain to me a bit more of what I exactly need to do?
Do I need to include that whole license with the game as a README.txt, or do I put them as text in the game. When the user clicks on the credits button?

And also, this link does not open for me for some reason
http://kcat.strangesoft.net/openal.html

It gives me this error:
kcat.strangesoft.net didn’t send any data.
ERR_EMPTY_RESPONSE

 

anything