Hello, everybody :]
I have a question. I'd like to make little games with SFML as I start off which look like Atari and NES games of old. The only problem is that resolutions these days are much higher than those ancient resolutions, and as such it's hard to get the games to look as if they're from that era with so many pixels to operate on.
Is there a way I can work with the correct-resolutioned buffer behind the scenes (Atari, I believe, is 192 x 160) and then scale the final display image to something four times that size that I can play on my computer? I understand that if I play with 192 x 160 unscaled, it'll be tiny and virtually unplayable. There was some way this could be done with SDL, I believe, but I don't remember how it was done and how it would translate over to SFML.
I hope my question doesn't make me sound mentally incompetent, but I'm just beginning to get into games programming and there is much, much, much that I do not know and would like to learn from you kind people. :] Thank you very much for your time.
Colton