To keep this short, I'll give a very brief explanation of the problem:
I am making a little game project, however something with the transparency goes wrong around the edges.
Textures that have their Smooth factor set to false, sometimes end up looking a little, distorted.
Textures that have their Smooth factor set to true, while fixing the previous problem now sometimes have some artifacts around the edges.
While this issue is not in effect at all times, it happens when the player is moving at specific places.
Some additional info: I tried adding ContextSettings with AntialiasingLevel set to 8, which didn't seem to change anything.
Any help will be greatly appreciated