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Author Topic: scaling and image quality  (Read 1220 times)

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FelperOneS

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scaling and image quality
« on: October 15, 2019, 05:17:58 pm »
Hello everyone, I'm new here, sorry for my English.

I have a game in development of 800x600 pixels window size. And when I adjust it to full window sprites lose quality and texts too. The sprites are 50x50 pixel blocks but when placed in a full window they lose quality.
I don't want to place a full window in the creation of the window because I don't know each user's screen size.

How should this be done? I am somewhat confused. Should I create 100x100 pixel sprites? I do not know

Thank you

 

anything