Sprite player;
player.setTexture(blue);
player.setColor(Color(0, 255, 0));
Sprite sprite1;
sprite1.setTexture(blue);
sprite1.setPosition(Vector2f(0, 700));
Works fine, but this:
Sprite player;
player.setTexture(blue);
player.setColor(Color(0, 255, 0));
Sprite sprite1;
sprite1.setTexture(blue);
sprite1.setPosition(Vector2f(0, 700));
sprite1.setScale(10.f, 0.f);
causes sprite1 to not be drawn, or registered in my collision system, similar issue happens when I try and add a third sprite.