You may also use the SVN version of SFML 2, such that you are able to keep the code constantly up-to-date.
I'm having enough trouble finishing my project with 1.6 to keep another version up to date with 2.0
I just wanted to have an idea to know where I might have problems and try to find a solution that wouldn't be to diffulcut to adapt for 2.0.
I've heard that rendering might be different in respect of OPENGL functions when displaying drwables. How much ? would it effect basic functions like GlClipPlane ?
I do not have any problems with naming changes, minor changes that just take a bit of search/replace to adapt.
However, I would like not to have to change a major part just because some things like threads don't exist (which would be quite unlickly : this is just an example).