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Author Topic: Tengine / Torem Online  (Read 3698 times)

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TMKCodes

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Tengine / Torem Online
« on: July 27, 2010, 11:15:43 am »
Howdy people. I would like to share my project. It's huge. We have been designing it for a year already. Basically the main project is massive multiplayer online role playing game in the exciting universe of Torem.  We have several side kick projects too like a manga style comic, visual novel and ebook going on.

You can find much of our design art at http://crimasi.deviantart.com and join our dev forum at http://crimasi.com/forum

I don't have anything to show about the game itself yet as i just started to program it and have state manager and place holder intro state done and 30% of the network manager. Sooo much to do still. I'm using SFML and OpenGL. 8) Oh yeah i forgot it's 3D, but were not probably doing any heavy 3D stuff, but i'm planning on some quite extensive NPC AI.

The game will feature standalone rpg and mmorpg. Were not going after some asian grinding mmo, but a game where players can really do some roleplaying. The game will feature custom vocation system where players can play any vocation they want with their character. Different vocations make different skills available like priest vocation makes healing and resurrection and smiting skills available. More about vocations at http://www.crimasi.com/torem/wiki/index.php/Vocation

The game has several playable races. http://www.crimasi.com/torem/wiki/index.php/Ilem_Rixmon_Races

The game features moving vehicles such as ships, steam trains, air ships, etc. Ridable mounts.

Basically if you were going to ask me if you could play a pirate in the game i would say yes. You can also become a thief. Start a family in your own house. Join the war of different kingdoms and even become the king. Start a village with your guild.

I will update here what i get done. 8) Big Dream project i would say, but it's doable with some time. You nasty people do not start saying "mmorpg?  Try something easier first like tic tac toe!"  :twisted:

Spodi

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Tengine / Torem Online
« Reply #1 on: July 27, 2010, 10:01:15 pm »
Nothing wrong with trying to make an MMORPG if you have incredible amounts of time. If its just for fun, make whatever you want. :D

Though as someone who has developed two online RPG engines (vbgore.com and netgore.com), trust me when I say that if you ever want it to be finished (as in, in a playable state) within the next 4 years, use an existing engine. :wink:

I'm doing the same as you and using a wiki for my game design documentation. Wikis sure are great. :)

TMKCodes

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Tengine / Torem Online
« Reply #2 on: July 28, 2010, 02:42:51 am »
Wiki's are great yes, but my designs on the wiki change bit too fast. Recoded already the statemanager and event manager as it was causing circular dependancies and desided to redesign it and do it bit better. :) Now i have just the state manager and every state has their own event handler. I know MMOPRG is pretty large project and yes i have that 4 years for doing it.  :P

 

anything