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Author Topic: Custom Characters for RPG's  (Read 1245 times)

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Zenith

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Custom Characters for RPG's
« on: May 15, 2020, 02:47:40 am »
Now I know this question isn't anything largely SFML related, but I do have some inquiries about animating things.

So I've been working on an MMO-RPG which might take months of development to finish, but that's not the problem, the problem is that I'm confused about how I make character customization, I'm planning to do character customization similar to World of Warcraft. I first thought about dividing the character's limbs into different parts and make variations of the limbs for different armor, etc. though I did encounter a downside to this solution, I found out that it's hard to animate different limb parts, so I scrapped that idea.

if anyone has a good idea of how character customization works, it would be a huge help for me. I want a quick, and efficient way to customize the character, to make development less grueling for me.

eXpl0it3r

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Re: Custom Characters for RPG's
« Reply #1 on: May 15, 2020, 11:41:41 am »
Well there's no easy way around creating art and animation for s game. It's no surprise that there are usually a lot more artists, animators, riggers, modler etc involved in creating s game, than programmers.

You can try and create an animation system that can deal with different customization options.
Since you didn't specify what kind of style/dimensions/perspective you're going for, I can't really provide any details.

Maybe this is useful for you: https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/

Don't forget that any reasonably sized game, won't just take months, but multiple years. ;)
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