I was thinking of using SFML for help with text output when coding OpenGL programs, but do I really have to initialize opengl at every frame if I want to use the sf::String and OpenGL? :S
I don't know how to explain my problem because it's just weird. Right now I'm initiating OpenGL and setting everything up outside the main loop inside "App.StartOpenGL()" and "App.EndOpenGL()" then I'm using the same for drawing geometry inside the main loop, but I don't get any output at all. :s