Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: why sfml not support dds image type  (Read 11013 times)

0 Members and 1 Guest are viewing this topic.

贝优妮塔

  • Newbie
  • *
  • Posts: 2
    • View Profile
    • Email
why sfml not support dds image type
« on: June 25, 2020, 08:11:24 am »
why sfml not support dds image type,dxt1 dxt3 dxt5 or other compress texture
« Last Edit: June 25, 2020, 08:29:22 am by 贝优妮塔 »

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Re: why sfml not support dds image type
« Reply #1 on: June 27, 2020, 01:02:33 pm »
SFML doesn't just support every possible image format for the fun of it. These formats are not very common in our domain, so few users would benefit from them.

If you disagree, maybe elaborate common use cases and argue why those would be a great addition to SFML. Also, it would definitely help to present a strategy towards implementation, as resources are limited ;)
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

贝优妮塔

  • Newbie
  • *
  • Posts: 2
    • View Profile
    • Email
Re: why sfml not support dds image type
« Reply #2 on: June 28, 2020, 04:49:05 am »
SFML doesn't just support every possible image format for the fun of it. These formats are not very common in our domain, so few users would benefit from them.

If you disagree, maybe elaborate common use cases and argue why those would be a great addition to SFML. Also, it would definitely help to present a strategy towards implementation, as resources are limited ;)

Thank you
My English is not good, so the semantics may not be very precise, please forgive me.