Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Rendering multiple sprites at once (white square problem)  (Read 2124 times)

0 Members and 1 Guest are viewing this topic.

TheUselessGuy

  • Newbie
  • *
  • Posts: 2
    • View Profile
Rendering multiple sprites at once (white square problem)
« on: November 14, 2020, 04:50:49 am »
Hello today I was trying to create class that can create and render multiple objects. Unfortunately when I run my program I'm getting only white square.

main.cpp

#include "SFML/Graphics.hpp"

#include "Icons.hpp"

using namespace sf;
int main() {
        Icons icons;

        Event event;
        RenderWindow window(VideoMode(1280,720), "Test", Style::Close);

        while (window.isOpen()) {
                while (window.pollEvent(event)) {
                        switch (event.type) {
                        case Event::Closed: { window.close(); }
                        }
                }

                window.clear();
                window.draw(icons);
                window.display();
        }
        return EXIT_SUCCESS;
}

Icon.hpp

#pragma once
#include "SFML/Graphics.hpp"
#include <string>

class Icon{
public:
        sf::Texture texture;
        sf::Sprite sprite;
        Icon(std::string path) {
                texture.loadFromFile(path);
                sprite.setTexture(texture);
        }
};

Icons.hpp

#pragma once
#include "SFML/Graphics.hpp"
#include <vector>

#include "Icon.hpp"

class Icons : public sf::Drawable {
        std::vector<Icon> icons;
public:
        Icons() {
                icons.push_back(Icon("test.png"));
        }
private:
        virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const {
                for (const auto & icon : icons) {
                        target.draw(icon.sprite);
                }
        }
};

I'm out of ideas hope someone can help me. Btw I will appreciate any tips cuz I'm still learning how to program :-\

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: Rendering multiple sprites at once (white square problem)
« Reply #1 on: November 14, 2020, 09:21:01 am »
Quote
I'm getting only white square
Have you tried to search "white square" on the forum or in the documentation/tutorials? This is a very common issue ;)
Laurent Gomila - SFML developer

Hapax

  • Hero Member
  • *****
  • Posts: 3379
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: Rendering multiple sprites at once (white square problem)
« Reply #2 on: November 17, 2020, 01:25:56 pm »
Remember that when you use a std::vector, they can be moved when resized. This means that any pointer to a vector's elements are no longer pointing to the correct thing.
When you set a texture, you are assigning a pointer to that texture.

If those elements are moved (along with their textures), you will need to re-assign the pointer (re-set the texture). Basically, add them all to the vector first, then set the textures. Or, reserve or pre-size the vector so that it doesn't get moved.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

 

anything